|
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Line 42: |
Line 42: |
| |motion<br>blocked | | |motion<br>blocked |
| |motion<br>blocked | | |motion<br>blocked |
− | |motion<br>blocked | + | |shoots<br>past |
| |- | | |- |
| |[[File:WallsCreatorThumbnail.png|48px]] | | |[[File:WallsCreatorThumbnail.png|48px]] |
Line 63: |
Line 63: |
| |- | | |- |
| |[[File:FISHCreatorThumbnail.png|48px]] | | |[[File:FISHCreatorThumbnail.png|48px]] |
− | |*Decrement<br>F.I.S.H.<br>count | + | |Decrement<br>F.I.S.H.<br>count |
− | |*motion<br>blocked | + | |motion<br>blocked |
− | |*motion<br>blocked | + | |motion<br>blocked |
− | |*motion<br>blocked | + | |motion<br>blocked |
− | |*motion<br>blocked | + | |motion<br>blocked |
− | |*motion<br>blocked | + | |motion<br>blocked |
− | |*motion<br>blocked | + | |motion<br>blocked |
− | |*motion<br>blocked | + | |motion<br>blocked |
− | |*motion<br>blocked | + | |motion<br>blocked |
− | |*motion<br>blocked | + | |motion<br>blocked |
− | |*motion<br>blocked | + | |motion<br>blocked |
− | |* | + | |motion<br>blocked |
− | |* | + | |passes<br>over |
− | |* | + | |motion<br>blocked |
− | |* | + | |motion<br>blocked |
− | |* | + | |motion<br>blocked |
| |- | | |- |
| |[[File:FISHDoorCreatorThumbnail.png|48px]] | | |[[File:FISHDoorCreatorThumbnail.png|48px]] |
− | |*Open if<br>F.I.S.H.<br>is zero | + | |Door opens<br>if fish count<br>is zero |
− | |*motion<br>blocked | + | |Door open<br>if fish count<br>has gone to zero |
− | |*motion<br>blocked | + | |Door open<br>if fish count<br>has gone to zero |
− | |*motion<br>blocked | + | |Door open<br>if fish count<br>has gone to zero |
− | |*motion<br>blocked | + | |Door open<br>if fish count<br>has gone to zero |
− | |*motion<br>blocked | + | |Door open<br>if fish count<br>has gone to zero |
− | |*motion<br>blocked | + | |Door open<br>if fish count<br>has gone to zero |
− | |*motion<br>blocked | + | |Door open<br>if fish count<br>has gone to zero |
− | |*motion<br>blocked | + | |Door open<br>if fish count<br>has gone to zero |
− | |*motion<br>blocked | + | |Door open<br>if fish count<br>has gone to zero |
− | |*motion<br>blocked | + | |Door open<br>if fish count<br>has gone to zero |
− | |* | + | |Door open<br>if fish count<br>has gone to zero |
− | |* | + | |Door open<br>if fish count<br>has gone to zero |
− | |* | + | |Door open<br>if fish count<br>has gone to zero |
− | |* | + | |Door open<br>if fish count<br>has gone to zero |
− | |* | + | |Door open<br>if fish count<br>has gone to zero |
| |- | | |- |
| |[[File:LavaCreatorThumbnail.png|48px]] | | |[[File:LavaCreatorThumbnail.png|48px]] |
− | |*LOSE<br>without<br>fire orb | + | |LOSE<br>without<br>fire orb |
− | |*motion<br>blocked | + | |motion<br>blocked |
− | |*motion<br>blocked | + | |motion<br>blocked |
− | |*motion<br>blocked | + | |motion<br>blocked |
− | |*motion<br>blocked | + | |motion<br>blocked |
− | |*motion<br>blocked | + | |motion<br>blocked |
− | |*motion<br>blocked | + | |motion<br>blocked |
− | |*OK | + | |OK |
− | |*motion<br>blocked | + | |motion<br>blocked |
− | |*Death | + | |Death |
− | |*motion<br>blocked | + | |motion<br>blocked |
− | |* | + | |OK |
− | |* | + | |turns fire<br>to water |
− | |* | + | |OK |
− | |* | + | |destroyed<br>by fire |
− | |* | + | |turns fire<br>to water |
| |- | | |- |
| |[[File:BombCreatorThumbnail.png|48px]] | | |[[File:BombCreatorThumbnail.png|48px]] |
− | |*LOSE | + | |LOSE |
− | |*Bomb and<br>monster<br>destroyed | + | |Bomb and<br>monster<br>destroyed |
− | |*Bomb and<br>monster<br>destroyed | + | |Bomb and<br>monster<br>destroyed |
− | |*Bomb and<br>monster<br>destroyed | + | |Bomb and<br>monster<br>destroyed |
− | |*Bomb and<br>monster<br>destroyed | + | |Bomb and<br>monster<br>destroyed |
− | |*Bomb and<br>monster<br>destroyed | + | |Bomb and<br>monster<br>destroyed |
− | |*Bomb and<br>monster<br>destroyed | + | |Bomb and<br>monster<br>destroyed |
− | |*Bomb and<br>monster<br>destroyed | + | |Bomb and<br>monster<br>destroyed |
− | |*Bomb and<br>monster<br>destroyed | + | |Bomb and<br>monster<br>destroyed |
− | |*Bomb and<br>monster<br>destroyed | + | |Bomb and<br>monster<br>destroyed |
− | |*Bomb and<br>monster<br>destroyed | + | |Bomb and<br>monster<br>destroyed |
− | |* | + | |Bomb and<br>block<br>destroyed |
− | |* | + | |Bomb and<br>block<br>destroyed |
− | |* | + | |Bomb and<br>block<br>destroyed |
− | |* | + | |Bomb and<br>mirror<br>destroyed |
− | |* | + | |Bomb and<br>monster<br>destroyed |
| |- | | |- |
| |[[File:BridgeCreatorThumbnail.png|48px]] | | |[[File:BridgeCreatorThumbnail.png|48px]] |
This page is under construction. Please help if you can by testing and adding to the table. This page is to help with development. It is a central collection point about how the game is currently behaving, and what it should be doing so we can see what needs to be fixed.
The top row contains things that can move. The left column should contain both things that can and can not move.
The icons are the creator icons from each elements page. the '|48px' in the table source scales the icons down to fit the table. The top row of mobile objects is repeated every 10 rows.
Items marked with * need to be filled out or confirmed in game.
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WIN
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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shoots past
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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Decrement F.I.S.H. count
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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passes over
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motion blocked
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motion blocked
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motion blocked
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Door opens if fish count is zero
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Door open if fish count has gone to zero
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Door open if fish count has gone to zero
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Door open if fish count has gone to zero
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Door open if fish count has gone to zero
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Door open if fish count has gone to zero
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Door open if fish count has gone to zero
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Door open if fish count has gone to zero
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Door open if fish count has gone to zero
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Door open if fish count has gone to zero
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Door open if fish count has gone to zero
|
Door open if fish count has gone to zero
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Door open if fish count has gone to zero
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Door open if fish count has gone to zero
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Door open if fish count has gone to zero
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Door open if fish count has gone to zero
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LOSE without fire orb
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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motion blocked
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OK
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motion blocked
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Death
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motion blocked
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OK
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turns fire to water
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OK
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destroyed by fire
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turns fire to water
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LOSE
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Bomb and monster destroyed
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Bomb and monster destroyed
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Bomb and monster destroyed
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Bomb and monster destroyed
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Bomb and monster destroyed
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Bomb and monster destroyed
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Bomb and monster destroyed
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Bomb and monster destroyed
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Bomb and monster destroyed
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Bomb and monster destroyed
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Bomb and block destroyed
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Bomb and block destroyed
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Bomb and block destroyed
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Bomb and mirror destroyed
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Bomb and monster destroyed
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*motion blocked
|
*motion blocked
|
*motion blocked
|
*motion blocked
|
*motion blocked
|
*motion blocked
|
*motion blocked
|
*motion blocked
|
*motion blocked
|
*motion blocked
|
*motion blocked
|
*motion blocked
|
*motion blocked
|
*motion blocked
|
*motion blocked
|
*motion blocked
|
|
*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
|
*
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*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
|
Should not happen
|
*LOSE
|
*LOSE
|
*LOSE
|
*LOSE
|
*LOSE
|
*LOSE
|
*LOSE
|
*LOSE
|
*LOSE
|
*LOSE
|
*
|
*
|
*
|
*
|
*
|
|
*LOSE
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
|
*LOSE
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
|
*LOSE
|
*
|
*
|
*
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*
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*
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*
|
*
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*
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*
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*
|
*
|
*
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*
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*
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*
|
|
*LOSE
|
*
|
*
|
*
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*
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*
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*
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*
|
*
|
*
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*
|
*
|
*
|
*
|
*
|
*
|
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*LOSE
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
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*LOSE
|
*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*LOSE
|
*
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*
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*
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*
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*
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*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
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*LOSE
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
|
*LOSE
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
*
|
|
*LOSE
|
*
|
*
|
*
|
*
|
*
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*
|
*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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