Difference between revisions of "Snappy"
From Chuck's Challenge
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BarnCleave (Talk | contribs) |
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| width="202" | '''Name''' || Snappy | | width="202" | '''Name''' || Snappy | ||
|- | |- | ||
− | | '''Class''' || [[ | + | | '''Class''' || [[Pet]] |
|- | |- | ||
| '''Image In-Game''' || [[File: SnappyInGame.png]] | | '''Image In-Game''' || [[File: SnappyInGame.png]] | ||
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| '''Image Create Thumbnail''' || [[File: SnappyCreatorThumbnail.png]] | | '''Image Create Thumbnail''' || [[File: SnappyCreatorThumbnail.png]] | ||
|- | |- | ||
− | | '''Create Position''' || | + | | '''Create Position''' || [[Snappy]] |
|- | |- | ||
| '''Variations''' || None | | '''Variations''' || None | ||
|- | |- | ||
− | | '''Movable''' || | + | | '''Movable''' || No |
|- | |- | ||
− | | '''Stackable''' || | + | | '''Stackable''' || No |
|- | |- | ||
− | | '''+Woop''' || | + | | '''+Woop''' || Boom |
|} | |} | ||
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== About == | == About == | ||
− | + | A [[Snappy]] will turn into a [[Nibbles]] when it bites off more than it can chew. As this is quite a common occurrence, they have evolved to grow their teeth back. They will not enter [[Lava]]. | |
+ | |||
+ | [[Snappy]] will always tries to move every 24th frame, starting with frame 12. While it is moving, it takes 12 frames to reach the move to the next tile. Since the player moves at one tile every 12 frames, this like moving at half speed. When it moves, it approaches the closest player. They will not enter [[Lava]]. |
Revision as of 17:15, 2 December 2012
Name | Snappy |
Class | Pet |
Image In-Game | |
Image Create Thumbnail | |
Create Position | Snappy |
Variations | None |
Movable | No |
Stackable | No |
+Woop | Boom |
Ice | Lava | Slime | Water |
---|---|---|---|
Yes | No | No | No |
About
A Snappy will turn into a Nibbles when it bites off more than it can chew. As this is quite a common occurrence, they have evolved to grow their teeth back. They will not enter Lava.
Snappy will always tries to move every 24th frame, starting with frame 12. While it is moving, it takes 12 frames to reach the move to the next tile. Since the player moves at one tile every 12 frames, this like moving at half speed. When it moves, it approaches the closest player. They will not enter Lava.