Difference between revisions of "Bug Report"
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==CC2 Logic Bug== | ==CC2 Logic Bug== | ||
− | * [[Omni]] is walking into [[Lava]] and being killed. Omni is walking into [[Slime]] and getting killed and also not turning floor tile into [[Slime]] | + | * [[Omni]] is walking into [[Lava]] and being killed. Omni is walking into [[Slime]] and getting killed and also not turning floor tile into [[Slime]] '''Fixed''' |
− | * [[Pet]]s walk into [[Lava]]. | + | * [[Pet]]s walk into [[Lava]]. '''Fixed''' |
==Unify CC1 & CC2 Logic== | ==Unify CC1 & CC2 Logic== | ||
* [[F.I.S.H. Door]] in CC2 opens when the last [[F.I.S.H.]] is collect, whereas in CC1 it remains closed until the player stands on the square. | * [[F.I.S.H. Door]] in CC2 opens when the last [[F.I.S.H.]] is collect, whereas in CC1 it remains closed until the player stands on the square. | ||
− | : '''Solution''' Have two different coloured [[F.I.S.H. Door]].This | + | : '''Solution''' Have two different coloured [[F.I.S.H. Door]].This could also allow for the extra chips that are possible in the Origonal. |
* [[Gravel]] in CC2 [[Block]] can not be pushed over it, in CC1 they can. | * [[Gravel]] in CC2 [[Block]] can not be pushed over it, in CC1 they can. | ||
: '''Solution''' Have another [[Surface]] type such as 'Grass' that behaves like [[Gravel]] in CC1. | : '''Solution''' Have another [[Surface]] type such as 'Grass' that behaves like [[Gravel]] in CC1. |
Latest revision as of 15:20, 28 March 2014
Please post bugs that you have found in the game:
[edit] CC2 Logic Bug
- Omni is walking into Lava and being killed. Omni is walking into Slime and getting killed and also not turning floor tile into Slime Fixed
[edit] Unify CC1 & CC2 Logic
- F.I.S.H. Door in CC2 opens when the last F.I.S.H. is collect, whereas in CC1 it remains closed until the player stands on the square.
- Solution Have two different coloured F.I.S.H. Door.This could also allow for the extra chips that are possible in the Origonal.
- Blinky & Screamer fly in CC2 so they don't trigger Switches and they are uneffected by Conveyor Belts, in CC1 they do.