Difference between revisions of "Bug Report"
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==CC2 Logic Bug== | ==CC2 Logic Bug== | ||
− | + | # [[Omni]] is walking into [[Lava]] and being killed. | |
− | + | # [[Pet]]s walk into [[Lava]]. | |
==Unify CC1 & CC2 Logic== | ==Unify CC1 & CC2 Logic== | ||
− | + | # [[F.I.S.H. Door]] in CC2 opens when the last [F.I.S.H] is collect, whereas in CC1 it remains closed until the player stands on the square. | |
: '''Solution''' Have two different coloured [[F.I.S.H. Door]] | : '''Solution''' Have two different coloured [[F.I.S.H. Door]] | ||
− | + | # [[Gravel]] in CC2 [[Block]] can not be pushed over it, in CC1 they can. | |
: '''Solution''' Have another [[Surface]] type such as 'Grass' that behaves like [[Gravel]] in CC1. | : '''Solution''' Have another [[Surface]] type such as 'Grass' that behaves like [[Gravel]] in CC1. | ||
− | + | # [[Blinky]] & [[Screamer]] fly in CC2 so they don't trigger [[Switch]]es and they are uneffected by [[Conveyor Belt]]s, in CC1 they do. | |
: '''Solution''' Have addational pets of baby [[Blinky]] & [[Screamer]] that do not fly and travel in gaggles. | : '''Solution''' Have addational pets of baby [[Blinky]] & [[Screamer]] that do not fly and travel in gaggles. |
Revision as of 18:11, 3 December 2012
Please post bugs that you have found in the game:
CC2 Logic Bug
Unify CC1 & CC2 Logic
- F.I.S.H. Door in CC2 opens when the last [F.I.S.H] is collect, whereas in CC1 it remains closed until the player stands on the square.
- Solution Have two different coloured F.I.S.H. Door
- Blinky & Screamer fly in CC2 so they don't trigger Switches and they are uneffected by Conveyor Belts, in CC1 they do.