Difference between revisions of "InteractionTable"
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|motion<br>blocked | |motion<br>blocked | ||
|motion<br>blocked | |motion<br>blocked | ||
− | | | + | |shoots<br>past |
|- | |- | ||
|[[File:WallsCreatorThumbnail.png|48px]] | |[[File:WallsCreatorThumbnail.png|48px]] | ||
Line 63: | Line 63: | ||
|- | |- | ||
|[[File:FISHCreatorThumbnail.png|48px]] | |[[File:FISHCreatorThumbnail.png|48px]] | ||
− | | | + | |Decrement<br>F.I.S.H.<br>count |
− | | | + | |motion<br>blocked |
− | | | + | |motion<br>blocked |
− | | | + | |motion<br>blocked |
− | | | + | |motion<br>blocked |
− | | | + | |motion<br>blocked |
− | | | + | |motion<br>blocked |
− | | | + | |motion<br>blocked |
− | | | + | |motion<br>blocked |
− | | | + | |motion<br>blocked |
− | | | + | |motion<br>blocked |
− | | | + | |motion<br>blocked |
− | | | + | |passes<br>over |
− | | | + | |motion<br>blocked |
− | | | + | |motion<br>blocked |
− | | | + | |motion<br>blocked |
|- | |- | ||
|[[File:FISHDoorCreatorThumbnail.png|48px]] | |[[File:FISHDoorCreatorThumbnail.png|48px]] | ||
− | | | + | |Door opens<br>if fish count<br>is zero |
− | | | + | |Door open<br>if fish count<br>has gone to zero |
− | | | + | |Door open<br>if fish count<br>has gone to zero |
− | | | + | |Door open<br>if fish count<br>has gone to zero |
− | | | + | |Door open<br>if fish count<br>has gone to zero |
− | | | + | |Door open<br>if fish count<br>has gone to zero |
− | | | + | |Door open<br>if fish count<br>has gone to zero |
− | | | + | |Door open<br>if fish count<br>has gone to zero |
− | | | + | |Door open<br>if fish count<br>has gone to zero |
− | | | + | |Door open<br>if fish count<br>has gone to zero |
− | | | + | |Door open<br>if fish count<br>has gone to zero |
− | | | + | |Door open<br>if fish count<br>has gone to zero |
− | | | + | |Door open<br>if fish count<br>has gone to zero |
− | | | + | |Door open<br>if fish count<br>has gone to zero |
− | | | + | |Door open<br>if fish count<br>has gone to zero |
− | | | + | |Door open<br>if fish count<br>has gone to zero |
|- | |- | ||
|[[File:LavaCreatorThumbnail.png|48px]] | |[[File:LavaCreatorThumbnail.png|48px]] | ||
− | | | + | |LOSE<br>without<br>fire orb |
− | | | + | |motion<br>blocked |
− | | | + | |motion<br>blocked |
− | | | + | |motion<br>blocked |
− | | | + | |motion<br>blocked |
− | | | + | |motion<br>blocked |
− | | | + | |motion<br>blocked |
− | | | + | |OK |
− | | | + | |motion<br>blocked |
− | | | + | |Death |
− | | | + | |motion<br>blocked |
− | | | + | |OK |
− | | | + | |turns fire<br>to water |
− | | | + | |OK |
− | | | + | |destroyed<br>by fire |
− | | | + | |turns fire<br>to water |
|- | |- | ||
|[[File:BombCreatorThumbnail.png|48px]] | |[[File:BombCreatorThumbnail.png|48px]] | ||
− | | | + | |LOSE |
− | | | + | |Bomb and<br>monster<br>destroyed |
− | | | + | |Bomb and<br>monster<br>destroyed |
− | | | + | |Bomb and<br>monster<br>destroyed |
− | | | + | |Bomb and<br>monster<br>destroyed |
− | | | + | |Bomb and<br>monster<br>destroyed |
− | | | + | |Bomb and<br>monster<br>destroyed |
− | | | + | |Bomb and<br>monster<br>destroyed |
− | | | + | |Bomb and<br>monster<br>destroyed |
− | | | + | |Bomb and<br>monster<br>destroyed |
− | | | + | |Bomb and<br>monster<br>destroyed |
− | | | + | |Bomb and<br>block<br>destroyed |
− | | | + | |Bomb and<br>block<br>destroyed |
− | | | + | |Bomb and<br>block<br>destroyed |
− | | | + | |Bomb and<br>mirror<br>destroyed |
− | | | + | |Bomb and<br>monster<br>destroyed |
|- | |- | ||
|[[File:BridgeCreatorThumbnail.png|48px]] | |[[File:BridgeCreatorThumbnail.png|48px]] | ||
Line 1,002: | Line 1,002: | ||
− | [[Category: | + | [[Category:Documentation]] |
− | + | ||
[[Category:Contents]] | [[Category:Contents]] |
Latest revision as of 07:51, 22 March 2014
This page is under construction. Please help if you can by testing and adding to the table. This page is to help with development. It is a central collection point about how the game is currently behaving, and what it should be doing so we can see what needs to be fixed.
The top row contains things that can move. The left column should contain both things that can and can not move.
The icons are the creator icons from each elements page. the '|48px' in the table source scales the icons down to fit the table. The top row of mobile objects is repeated every 10 rows.
Items marked with * need to be filled out or confirmed in game.